Research and UI design for an AR zoo with holographic animals. Group project, based on Holo Lens.
Zoos used to display the trophies of expansion and conquest. Now they inflict pain onto animals to satisfy human desire for novelty.
AR technology can improve this situation in the short run by replacing actual animals with holograms. The holographic zoos’ profits can also go to sanctuaries to support real animals. In the long run, holographic zoos have the potential to close the gap between human and nature.
Here are three works that had major influence on my design process and decisions.
Arturo transforms public spaces in the city into different biomes with holograms of their corresponding flora and fauna. A park can be the Peruvian forest for spring, then switch to being the Arctic in the summer.
The user is offered a city map overlaid with all the biomes (public spaces) in the city and can navigate to them.
While the world’s directions (north, south, etc.) are absolute and physical, humans’ directions (left, right, etc.) are relative and anchored to the torso’s orientation. More significantly, different societies and cultures assign them different value pairs. A spatial interface can map its navigation cues onto these value pairs.
With modernity came the rapid advancement of transportation technology. Cars and trains have mechanically reduced human space, resulting in a transcendental homelessness. Thus it is important to set up points of return, however arbitrary, in a heavily virtualized world.
Nature is savage and scary. We are vulnerable.
However, we have the ability to deal with it.
I am Peiran Tan, a senior of visual communication design at the University of Washington. I am open for freelance and looking for a full-time job.
I believe good design brings relief, utility, and, if possible, beauty, into ordinary people’s lives.